STRAIN
Devlog
- June 23, 2026 by StrainAdmin#dark, #dice, #survival, #low-fantasy, #print & Play, #Tabletop, #tactical, #Tabletop role-playing game, #ttrpgWhy the GM Chooses Your Ability (But Not Your Action) In most games with stats, you pick the one that favors you. Big strong character? You find the strength angle on the problem. Smooth talker? You s... Continue reading

- June 10, 2026 by StrainAdmin#Dark, #Dice, #grimdark, #low-fantasy, #Print & Play, #Tabletop, #Tactical, #Tabletop role-playing gameStress Doesn't Go Away — How STRAIN's Stress System Works In most games, stress is a resource. You spend it for an effect, or you take it like damage and clear it on a rest, and the table moves on... Continue reading
- June 01, 2026 by StrainAdmin1#ttrpg, #tabletop, #rpg, #game-design, #design, #survival, #devlog, #indieIn most games, combat is patient. Everyone gets a turn, the clock doesn't move, and you can stand around debating the optimal play for as long as the table's patience holds. STRAIN doesn't give you th... Continue reading

- May 27, 2026 by StrainAdmin#ttrpg, #tabletop, #rpg, #game-design, #design, #survival, #devlog, #indieHi everyone, Why STRAIN has no magic — and why you don't level up. Most fantasy games hand you a power fantasy: start weak, grow strong, accumulate until the world stops being a threat. STRAIN is bu... Continue reading
